System online · concept build v0.1 · 2023

ACYVERSE

What if learning to trade felt like leveling up a hero?

A six-month exploration into gamified, social trading — heroes, skill trees, and mastery loops borrowed from the games people choose to spend hundreds of hours inside. Then it hit the one wall that makes fintech different from games.

0mo
Build time
0×
V1 → V2 rebuild
Shelved
by ASIC review
Seraphina — an ACYVerse trading hero holding a glowing orb staff ◈ LVL 1 → 2 XAU/USD 2,041.30 SKILL UNLOCKED
▼ Enter the Verse

The problem worth solving

90

Most retail traders churn within their first 90 days — not because trading is uninteresting, but because they never get fluent enough to form a strategy before the confusion wins. They quit before they learn.

Meanwhile, the average player will spend hundreds of hours mastering a game with a far steeper skill curve — because great games teach through a loop: a clear goal, a visible path, small wins, and a sense of becoming better.

The bet behind ACYVerse: borrow that loop. Give every new trader a hero, a skill tree, and a reason to come back and get fluent — turning the scary first 90 days into a game you actually want to master.

Collect your trading hero

Every trader picks a companion.

Each hero maps to a real trading temperament — a way of framing risk, patience, and conviction. The character is the hook; the archetype is the teaching. Concept art below is illustrative of the design direction, not a shipped roster.

The game loop

Trade. Learn. Level up.

The home screen is a game lobby: your hero, your balance, your next challenge. Underneath it is a real trading account. The interactive panel below is the hero & skill screen — switch tabs to explore how progression was framed.

Skills unlock as you learn — each one gated behind a concept you can prove you understand, never behind how many trades you place.

Home
A game lobby
Hero, balance, P&L, and today's challenge — a reason to open the app.
Nav
Trade · Shop · Play · Challenge
The nav itself reframes trading as one activity among a world.
Progress
Skill tree
Mastery you can see — the antidote to quitting before you're fluent.
Hero skill screen — skills unlocked Hero skill screen — skills locked Hero attributes screen Hero story screen
Skill unlock notification concept
ACYVerse game home dashboard with hero
Positions screen

The part games skip

Character creation, meet KYC.

The most delightful moment in a game is building your character. The least delightful moment in finance is identity verification. ACYVerse's onboarding job was to make them the same moment — carrying real AML/KYC (biometrics, ID, proof of address, even crypto-wallet source-of-funds proof) inside the feel of an origin story, so new traders finish verification instead of abandoning it.

Get started welcome screen

Step 01Enter the Verse

A game-lobby welcome — not a sign-up wall.

Set your avatar screen

Step 02Create your identity

Character creation that doubles as profile setup.

Enable Face ID screen

Step 03Biometric lock

Face ID framed as unlocking your account.

Create passcode screen

Step 04Set a passcode

A second factor, in two taps.

Verify your identity with Veriff screen

Step 05Verify identity

Veriff-powered KYC — the regulated core, made calm.

Upload documents screen

Step 06Proof of address

Document upload without the dread.

Crypto wallet proof screen

Step 07Crypto wallet proof

Source-of-funds verification for crypto deposits.

← scroll the full flow →

Underneath the fantasy

A real order engine.

Strip away the heroes and there's a genuine trading surface — order entry with real order types, live positions, and one-tap risk controls. A game can be forgiving; an order ticket cannot. Beneath the skin, every trading interaction had to be as exact as any institutional terminal — the fun could never come at the cost of a mis-priced fill.

Order types · market · limit · stop Risk · SL / TP · close-all · cancel-all Live · positions & P&L Demo ↔ Live · one-tap account switch
Order ticket — size, stop-loss, take-profit, margin
Order ticket — size · SL/TP · margin
Order type selection — market, limit, stop
Order types — market · limit · stop
Live positions and P&L screen
Live positions & running P&L
Game home dashboard with account state
Home — hero + account state

The turn

Then legal review changed everything.

Where a game becomes a regulatory problem.

Games reward activity — more play is the goal. But under ASIC's inducement rules, a financial product may not encourage trading activity. An achievement for “completing 100 trades,” particle effects that celebrate every execution, a virtual currency layered over real money — the exact mechanics that make games sticky are, in a regulated broker, close to unlawful encouragement.

The internal review didn't just flag a screen. It reframed the whole project: every fun mechanic had to be re-examined for whether it educated or merely induced.

✕ V1 · flagged

It looked like a casino

  • Achievement unlocks tied to trading activity — "place 100 trades"
  • Particle effects & level-up celebrations on every execution
  • A virtual-currency overlay on top of real money
  • Reads and feels like reward-for-volume — ASIC inducement risk
✓ V2 · education-first

Reward understanding, not activity

  • Progression gated behind concepts learned, never trades placed
  • Gamification as accent, not theme — a clean interface underneath
  • Social features share strategy frameworks & analysis — never trade signals
  • Celebrations mark learning milestones, not order fills

The transferable output

Engagement vs. inducement.

The real deliverable wasn't a shipped feature — it was a test I could apply to any engagement mechanic, in any regulated product. One question decides which side of the line a design falls on.

✓ Engagement

Rewards understanding

Celebrates a concept learned, a plan formed, a risk understood. Makes the user better and safer. Survives an audit against regulatory intent, not just its letter.

✕ Inducement

Rewards activity

Celebrates volume, frequency, or size. Makes the broker better and the user busier. Obscures risk behind a dopamine loop. Fails the moment you ask what behaviour it actually encourages.

The one-line test

“If this mechanic works perfectly, does the user end up more capable — or just more active?” Design for the first. In regulated finance, that distinction is the whole job.

Outcome

Shelved by design — not by failure.

ACYVerse never launched. The review caught the risk early enough to prevent any external exposure — which is the review working, not the design failing. And its real output outlived it: the engagement-vs-inducement framework carried forward into later ACY product work, including how onboarding gamification was evaluated in LogixTrader.

Status
Concept · shelvedpre-launch, by design
Duration
~6 monthsexploration
Evidence
Figma prototypeV1 → V2 iteration
Regulatory anchor
ASIC inducementRG 234 · design-conduct
Lasting output
A compliance frameworkreused in later work

In regulated finance, every engagement mechanic carries a moral dimension — and knowing when not to ship is a design skill.

Ed Chen · Senior Product Designer

I design fun — and I know when it's not allowed to ship.