Problem-solving is the work, whatever the surface: the aesthetic problem, the product problem, the friction a user feels, the risk a client carries. AI didn’t change that job. It changed the material I was solving with.
And the new material was fragile. Hand a task to an agent and the reasoning behind it vanishes; the output can look rigorous and say nothing; a locally perfect step can quietly dig a global pit. Those aren’t hypotheticals — they’re the friction I hit in my own practice.
So I treated it like any other design problem: name it honestly, then build the solution. A way of working that keeps a person’s judgment in the loop, surfaces the right question at the right moment, and refuses to pretend it understands more than it does. That solution is Ed Agent.